Glossary of Terms
During the last class, we started to examine terminology used in our field and how to use it to be more precise and understandable.
Today I am going to find new terminology and add it to my blog with the clearest explanation of what does it mean. I will try to keep coming back to this post for adding new things and remind myself about old ones. This post will help me develop my vocabulary and give me more self-confidence because I will understand more about the field that I am planning to work in, in the future.
Animation - a process of creating a group/collection of sequential images and playing them quickly to create an illusion of movement.
Background - A flat piece of work where is located moving character in an animated film. Background can be an image of the forest, a sky, a castle, a sea or just a view of the room.
Camera - The camera is just a virtual point of view on the scene. It is very much like a camera in the real world but it can be moved through the 2D and 3D virtual world.
Frame - it is a drawing or a picture that can be connected to others to make a smooth video.
Frame by frame - it means that character or background is moving one frame at a time.
Frame rate - it is the speed of frames processing in animation, usually as frames per second (fps) where the typical frame rate is 24 fps. That means that we need to draw 24 frames to create a 1s animated movie.
Keyframe - it is placed on a timeline and shows the beginning and the end of the animation. It also points how long the video is
Pixilation - a stop motion technique where life-size actors are photographed as frame by frame and when we see it they appear to move really fast.
Script - Written to the movie that includes dialogues, camera movies and background
Storyboard - it is just a visual presentation of the story. These drawings should show a character, feelings, expressions, type of action and at the same time the story of what is happening.
Inbetweens - drawings between these drawings that are at the beginning and at the end of the pose in animation. It means basically fulfilling frames between the start and the end frames for making the animation more smooth.
Extremes - Drawings that are at the end and at the beginning drawing the pose.
References:
ArcGIS PRO (-) Essential terminology for Animation (Online) https://pro.arcgis.com/en/pro-app/latest/help/mapping/animation/essential-terminology-list-for-animation.htm [07.05.2021]
Neshaminy (-) Animation Vocabulary https://www.neshaminy.org/site/handlers/filedownload.ashx?moduleinstanceid=7780&dataid=9036&FileName=AnimationVocabulary.pdf [07.05.2021]


These are good, don't forget to add to them as we go along for the rest of the term!
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